<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Next Chapter Devlog - itch.io</title><link>https://nyaki.itch.io/next-chapter</link><item><guid>https://nyaki.itch.io/next-chapter/devlog/1463763/devlog-beta-development</guid><title>Devlog - Beta Development</title><link>https://nyaki.itch.io/next-chapter/devlog/1463763/devlog-beta-development</link><pubDate>Thu, 19 Mar 2026 19:47:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #3: Beta With our move into beta production, we have been working to make our functional build more effective by adding the art, sound, and narrative while improving all the mechanics already i...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1463573/highlights-from-beta-development</guid><title>Highlights From Beta Development</title><link>https://nyaki.itch.io/next-chapter/devlog/1463573/highlights-from-beta-development</link><pubDate>Thu, 19 Mar 2026 15:54:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Welcome to Beta! In this stage of development, our goal is to have a mostly complete vertical slice of the game, with only some lingering bugs and extra polish needed. With still one week left in beta...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1462968/devlog-3-beta</guid><title>Devlog 3 # Beta</title><link>https://nyaki.itch.io/next-chapter/devlog/1462968/devlog-3-beta</link><pubDate>Thu, 19 Mar 2026 00:36:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog#3 Beta Since the last Devlog, we have starting working on the vertical slice of the project. By this point we are not adding anymore features, but more so refining them or changing aspect depen...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1462812/devlog-3-beta-phase</guid><title>Devlog 3: Beta Phase</title><link>https://nyaki.itch.io/next-chapter/devlog/1462812/devlog-3-beta-phase</link><pubDate>Wed, 18 Mar 2026 19:58:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For the Beta phase of production, my role switched from narrative/game design to sound design. I had already done some work on sound effects prior to this phase, but I worked on the rest of the sounds...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1459576/dev-log-3-beta</guid><title>Dev Log #3: Beta</title><link>https://nyaki.itch.io/next-chapter/devlog/1459576/dev-log-3-beta</link><pubDate>Sun, 15 Mar 2026 17:35:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>02/19/2026 - 03/18/2026 Okay, so when I had said that the last sprint was hectic, I had no idea what I was talking about. Turns out that was just heavily productive and busy, whereas this Beta phase h...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1371535/highlights-from-alpha-development</guid><title>Highlights From Alpha Development</title><link>https://nyaki.itch.io/next-chapter/devlog/1371535/highlights-from-alpha-development</link><pubDate>Fri, 13 Feb 2026 01:45:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Welcome to the Alpha Stage™. At this stage of development, our goal is to reach a &quot;feature complete&quot; version of the game. That is to say, by the end of this stage of development, we should have a fu...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1375069/devlog-alpha-development-and-concept-art</guid><title>Devlog - Alpha Development and Concept Art</title><link>https://nyaki.itch.io/next-chapter/devlog/1375069/devlog-alpha-development-and-concept-art</link><pubDate>Thu, 12 Feb 2026 21:05:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #2: Alpha With our move into alpha production, we have been working to make a functional build that can be tested with those outside our team. Our plan was to end this phase with every required...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1371016/dev-log-2-alpha</guid><title>Dev Log #2: Alpha</title><link>https://nyaki.itch.io/next-chapter/devlog/1371016/dev-log-2-alpha</link><pubDate>Wed, 11 Feb 2026 18:03:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>01/19/2026 - 02/11/2026 It has been a pretty hectic few weeks to say the least, but Poorly Translated Raccoons has continued to meet our deadlines and hold ourselves accountable for the work that does...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1370982/devlog-2-alpha-phase</guid><title>Devlog 2: Alpha Phase</title><link>https://nyaki.itch.io/next-chapter/devlog/1370982/devlog-2-alpha-phase</link><pubDate>Wed, 11 Feb 2026 17:58:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Alpha phase of production consisted of getting all of the main playable elements into the game and functioning in some capacity. This included a lot of rough draft, first pass art, level design, a...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1370413/devlog2-alpha</guid><title>DevLog#2 Alpha</title><link>https://nyaki.itch.io/next-chapter/devlog/1370413/devlog2-alpha</link><pubDate>Wed, 11 Feb 2026 17:06:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog#2 Alpha Over the past few weeks, we officially started early production. While we are still testing some design decisions. My focus on this phase was on the visuals and their communication with...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1324099/preparation-for-production</guid><title>Preparation for production</title><link>https://nyaki.itch.io/next-chapter/devlog/1324099/preparation-for-production</link><pubDate>Thu, 22 Jan 2026 01:59:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Transition into Production Phase During this phase, our team started shifting from the research and prototyping phase into actively making the game. Using the results of my earlier prototype, which co...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1323788/devlog-preparation-and-documentation</guid><title>Devlog - Preparation and Documentation</title><link>https://nyaki.itch.io/next-chapter/devlog/1323788/devlog-preparation-and-documentation</link><pubDate>Wed, 21 Jan 2026 18:56:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greenlight Our project, now renamed to Next Chapter, was greenlit after a successful presentation of our plans and current progress. Using the knowledge we gained from this, we have been putting in th...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1322892/devlog-preparation-phase</guid><title>Devlog: Preparation Phase</title><link>https://nyaki.itch.io/next-chapter/devlog/1322892/devlog-preparation-phase</link><pubDate>Tue, 20 Jan 2026 23:00:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog: Preparation Phase During the two week prep phase of production for Next Chapter , I worked on a few tasks that would support our work later on in the project. I helped with creating a characte...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1322715/dev-log-1-preparation</guid><title>Dev Log #1: Preparation</title><link>https://nyaki.itch.io/next-chapter/devlog/1322715/dev-log-1-preparation</link><pubDate>Tue, 20 Jan 2026 19:05:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>01/05/2026 - 01/16/2026 As a new addition to the Poorly Translated Raccoons team, a large portion of Weeks 1 &amp; 2 was dedicated to settling me in, and ensuring that I was on the same page with the rest...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1140014/creating-modular-systems-using-unityevents-and-scriptableobjects</guid><title>Creating Modular Systems Using UnityEvents and ScriptableObjects</title><link>https://nyaki.itch.io/next-chapter/devlog/1140014/creating-modular-systems-using-unityevents-and-scriptableobjects</link><pubDate>Fri, 09 Jan 2026 00:33:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>As the end goal for our pre-production stage of Next Chapter (New™ working title btw, to match the changes to the game&#039;s setting and design), we wanted to be able to put together a proof of concept...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1118968/prototyping-mechanical-representations-of-chronic-pain-and-addiction</guid><title>Prototyping Mechanical Representations of Chronic Pain and Addiction</title><link>https://nyaki.itch.io/next-chapter/devlog/1118968/prototyping-mechanical-representations-of-chronic-pain-and-addiction</link><pubDate>Thu, 20 Nov 2025 02:15:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Design Context Since helping players build empathy towards people struggling with addiction is one of the core pillars of this game, we wanted to let players experience the memories of characters in t...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1115729/dialogue-systems-and-writing-styles</guid><title>Dialogue Systems and Writing Styles</title><link>https://nyaki.itch.io/next-chapter/devlog/1115729/dialogue-systems-and-writing-styles</link><pubDate>Sun, 16 Nov 2025 18:59:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 1: Testing Yarn Spinner For my prototype, I wanted to investigate a way for us to implement a dialogue system in our game that was simple, could be integrated well with the other features of our...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1114917/devlog-ui-prototypes-and-writing-samples</guid><title>Devlog - UI Prototypes and Writing Samples</title><link>https://nyaki.itch.io/next-chapter/devlog/1114917/devlog-ui-prototypes-and-writing-samples</link><pubDate>Sat, 15 Nov 2025 19:00:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Prototyping Week 1 With our move to the prototyping phase, we need to look at what we have planned and identify the risks and unknowns associated with them. We know we are making a 2D simulation/manag...</p>]]></description></item><item><guid>https://nyaki.itch.io/next-chapter/devlog/1113515/testing-for-visual-signifiers-of-characters-who-need-help</guid><title>Testing for Visual Signifiers of Characters Who Need Help</title><link>https://nyaki.itch.io/next-chapter/devlog/1113515/testing-for-visual-signifiers-of-characters-who-need-help</link><pubDate>Fri, 14 Nov 2025 15:12:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MDgxOTU1LnBuZw==/400x224%23c/JpIoOU.png"/><p>1. Risk / Unknown Investigated Our game is a visual novel about reducing stigma around opioid users. I needed to test if colors and body language alone could communicate which NPCs might need help, wi...</p>]]></description></item></channel></rss>